

Still nothing? Track down the incompatibilities. Make sure you have all files copied where they should. Still not working? Try to do reset player’s effects throught configuration menu. Simply travel far enough, it should be good at your return. Mod will be automatically applied on all new coming characters, but it will effect already existing NPCs later. Symply copy to Data folder.Ħ.(Optional) Install alternative skeletons from skeletons packs, for compatibility with other mods you use.ħ.Do "reset players effects" through MCM configuration menu first time you run Skyrim and save game. Copy files in your Skyrim “Data” folder or use Mod Manager.ĥ.Install one of the meshes pack at you choice. Also fire your follower or leave him/her outside.Ĥ.Install main core of the mod first. Hood and robe can be worn separately.Ģ.Go to isolated(preferably interior) place with no NPC around dead or alive. To work properly Thalmor robe was split. Bodies cut in half or smashed in pieces can not be reanimated. Some of the effects can stack and replace one each other. Supported armors such as: Fur, Elven, Forsworn, Hide, Studded, Imperial, Iron, StormcloaksĪnd guards armors, Necromancer and Warlock robes. Cut in half, evisceration and dismemberment may occur only on NPCs wearing one of the Player is immunised to all kind of effects(for being too buggy) Works for all NPCs of all humanoid races except old people, children, essential and protected. Other useful information and functionality: * Magic is not affected by random chance and works all the time if possible. * Any actor equipped with matching weapon can cause gory death. Because enchantment can kill the actor before physical damage and prevent script executing. * Enchanted weapons will diminish a bit your chances to trigger mutilation. It takes a little second for script to realize that actor is not moving. However it works correctly in most cases. You may trigger moving power attack effect when execute standing power attack and inverse. * Moving and standing attack detection system is not yet 100% certain. mace, war hammer –> eviscerate vertically or/and crush head

Sword, axe, dagger, great sword, great axe –> eviscerate vertically Great sword, great axe –> cut in half horizontally Sword, axe, dagger, mace, war hammer –> cut off arm All depend from weapon you carry and movement you execute. The chance of the mutilation is configurable through MCM menu, yet there are certain limitations and conditions to fill.
